The intensity of the gradient reversals defines the weights to be applied to the reconstructed pixels at display resolution. In this passage, the input frame is analyzed and most of the algorithm detects gradient inversions – essentially looking at how adjacent gradients differ – of a set of input pixels. Called a scale-up pass EASU (Edge-Adaptive Spatial Upsampling) which also performs edge reconstruction.Those high-resolution borders are a crucial element needed to turn the current frame into a “super-resolution” image.įSR ensures consistent scale-up quality whether or not the frame is in motion, which can provide quality advantages over other types of scale-up machines. Some of it is included on the GPUOpen page, while the rest is available in a separate document dedicated to integration.įidelityFX Super Resolution is a spatial upscaler: it works by taking the current anti-aliased frame and scaling it up to reflect the resolution without relying on other data such as frame history or motion vectors.Īt the heart of FSR is an advanced algorithm that detects and recreates high-resolution edges of the source image. Such mods and hacks should be even easier now.ĪMD has also shared a lot of documentation on how FidelityFX Super Resolution works. This bodes well not only for game developers, but also for modders, as someone has already been able to add FSR to Grand Theft Auto V without even having access to the source code. You get access to a sample while the full source code is available on GitHub. ![]() As promised last month, AMD FSR open source has been made available today on GPUOpen under an MIT license.
0 Comments
Leave a Reply. |